material : "eut.none_spec.add.env.tintadd.fx" {
	texture[0] : "glass.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 1 , 1 , 1 }
diffuse : { 1 , 1 , 1 }
specular : { 0.55148 , 0.584407 , 0.56776 }
shininess : 30
tint : { 0.8 , 0.8 , 0.8 }
env_factor : { 0.95 , 0.95 , 0.95 }
tint_opacity : 0.1
} 