material : "eut.none_spec.add.env.tintadd.fx" {
	texture[0] : "glass2.tobj"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	ambient : { 1 , 1 , 1 }
	diffuse : { 1 , 1 , 1 }
	specular : { 0.75148 , 0.784407 , 0.86776 }
	shininess : 30
	tint : { 0 , 0 , 0 }
	env_factor : { 0.95 , 0.95 , 0.95 }
	tint_opacity : 0.7
}

